
Bombs begin to drop once you have control of Freddie. Once you have both items, the game immediately jumps.įreddie stands atop a box at Verdun in Valiant Hearts. When it flutters back up it will drop a feather. This will lure a carrier pigeon down from a nearby tree, though you have to move both yourself and the dog away from the tree (off the screen, more or less) before the pigeon will come down to feast. Take the bread from the dog and put it in the bowl.
You'll find an officer handing out loaves of bread. You'll have to dry it on the stove in the depot before he'll accept the sock.
Take it back to the officer in the supply depot for the ink bottle. Wait for the two washers to look away from the central washing pot, then drop the sock inside.
Wander right, through a small dish-cleaning tent. Look a short ways to the right of his desk for a Tobacco Case before leaving again. The man behind the desk at the far end has an ink bottle Emile can use to send a letter, but he wants a sock in exchange. Head left and into the trench's supply depot. Look to your left to find a Card Game against a rock, then grab the dirty sock hanging on the barbed wire to your right. Take a left to start and climb out of the trench. After a lengthy cut scene, Emile will wind up by himself in the trench network of Verdun. You died to chlorine gas, did you? Then you'd best respawn at that checkpoint a few metres back and try again. Death in Valiant Hearts is almost always a matter of inconvenience rather than poignance. You can see the temptation of offering an active threat to players when you're trying to talk about an event which resulted in 8.5 million military deaths and millions more casualties, but its implementation threatens to undermine the whole game. There are falling shells, gunfire spattering an open stretch of battlefield or spotlights which expose your position when you're trying to escape capture. The Valiant Hearts team tries to inject a note of tension by peppering puzzles and story with sections where your character is in danger. The story isn't particularly challenging and barely touches on moral complexity or ambiguity, presumably for fear of losing sympathy for the main characters. There's Freddie, an American out for revenge Karl, a German separated from his French partner Marie and their son Victor and now fighting on the German side Emile, Marie's father who has been called up to fight for the French and Anna, a Belgian woman working as a medic and seeking her father. You play as four characters whose lives intertwine.